Goer Dynamics’ AURO-CX Codec Joins KORG’s Live Extreme Platform for Immersive Streaming

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(June 17, 2025) Goer Dynamics is taking another step in the evolution of immersive streaming audio by announcing that KORG’s Live Extreme platform will soon support AURO-CX, the company’s next-generation 3D audio codec. The update, which officially debuts as part of Live Extreme v1.17, is set to go live at OTOTEN 2025 later this month in Tokyo, with public demos scheduled for June 21 and 22.

While AURO-3D has already carved out a niche as a high-performance format for immersive music and cinema, AURO-CX represents a more modern and scalable approach to delivering that kind of content, especially when considering streaming. The format is designed with network variability in mind, thanks to adaptive bitrate (ABR) support that dynamically shifts between lossless, perceptually transparent, and lower bitrate modes. That flexibility, combined with AURO-CX’s support for up to 22.2 discrete channels, positions it well for live streaming scenarios where fidelity can’t be compromised.

As part of the rollout, KORG will showcase AURO-CX in action using a 5.1.4-channel speaker rig and AURO-Headphones’ binaural rendering engine. The latter offers headphone-based playback that’s compatible with the AURO-CX stream, broadening accessibility for end users who don’t have a full surround setup at home. KORG’s Board Director, Koji Oishi, will also present a seminar comparing AURO-3D with competing immersive formats, including Dolby Atmos and MPEG-H, offering attendees a rare opportunity to hear how each performs in real-time.

From a technical standpoint, the promise of AURO-CX lies in its ability to handle complex multichannel environments while minimizing artifacts and maintaining time alignment across spatial zones. That’s crucial in large-format content like orchestral performances or film mixes, where even slight compression-induced phase shifts can compromise realism. The codec is the result of years of development by the original AURO-3D team—now part of Goer Dynamics—and leverages lessons learned from the company’s work across cinema, music, and automotive sectors.

Live Extreme, developed by KORG, is designed to stream high-resolution audio and video over the internet, and has previously been used to deliver performances in up to 4K video with uncompressed audio. The integration of AURO-CX adds a new dimension to what’s possible on the platform, especially for artists and engineers looking to preserve the spatial detail of their mixes during live broadcasts.

For Goer Dynamics, the partnership underscores a commitment to advancing immersive audio as a mainstream distribution format, not just in theaters or dedicated listening rooms, but anywhere audiences stream content. With AURO-CX now fully integrated into KORG’s platform, the codec appears poised for wider adoption, especially as content creators and services look to differentiate their audio offerings with higher levels of sonic performance.

Buckle up, folks. The future of Hi-Res AV streaming is starting to get mighty interesting!

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This has peaked my interest. I wonder if it might spread.
 
Sure feels like we’re on the precipice of something special with streaming. Auro CX is such a cool tech - it’s only a matter of time before it breaks through
 
So will Auro-Matic decode Auro CX... or is that something that will require a software update?
 
I believe it’s a software update… but let me confirm.
 
This has peaked my interest. I wonder if it might spread.
It won't. Zero chance. I'd bet good money against this succeeding in any meaningful way. This ship sailed long ago.
 
It won't. Zero chance. I'd bet good money against this succeeding in any meaningful way. This ship sailed long ago.
What makes you think this?
 
What makes you think this?
Industry, both for video (movies and tv series) and music has converged on Atmos. I don't see anything worth a switch from their point of view.

Unless I'm missing something, which is always a possibility.

Note that I'm not questioning the technical value of this solution. But if I'm asked if this has any chance of widespread success, my answer is a resounding no. And if I'm wrong, well... no big deal and it wouldn't be the first time. :-)
 
I getcha... and you are probably right. Auro-3D has not progressed anything like Atmos, and unless something changes dramatically to influence a change, the trend will likely continue.
 
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