That’s what I thought, thanks John for confirmation.
And yes, if you have speakers far from front wall then the level of sound bouncing of that wall is lower, and when you have speakers close to the wall then reflections can be a little bit higher, but due to the directivity of higher...
Hi,
I was looking for an answer for a simple question about REW but I couldn't find it anywhere, so I thought I would ask here in the source.
Is the algorithm implemented in Room Simulation in REW also simulating effects of SBIR (cancellations due physical distance mainly from front wall) -...
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